0 votes

In "Binary serialization API" section of documentation I found, that in File and PacketPeer engine uses simple serialization. Is it possible to call serialization or conversion methods from my GDScript?

For example, I want to get array of 4 bytes from 1 float.
Maybe it can be added to some Pool*Array. Because I did not find any way to write floats to PoolRealArray and get correct converted PoolByteArray from it.

Maybe there exists some other way to convert built in types to byte arrays.

in Engine by (12 points)

1 Answer

0 votes

The closest answer I know of is this class http://docs.godotengine.org/en/latest/classes/class_streampeerbuffer.html
It sounds related to network though, so I don't know if that's exactly what you need.

by (28,833 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.