Android IAP/Admob

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Xardanves
:warning: Old Version Published before Godot 3 was released.

Hi.

Some other threads which i found:
Old forum thread
New forum thread

I’d like to include IAP and/or admobs into my Android app but i didn’t found any sufficient tutorials or informations which would allow me to do this. Do you know maybe how to include IAP and/or admobs into app and can explain it in step by step? I’m using Godot 2 stable version.

Thanks

:bust_in_silhouette: Reply From: Freeman

First of all you have to start with adding admob module to Godot’s source (modules directory) and compiling the source yourself. So officially Stable 2.0 version available for download at Godot’s website does not do the trick.
You also need a properly created module for admob. One that will work with current master from github. I would bet on How to use? · Issue #2 · Mavhod/GodotAdmob · GitHub as his repository was updated 2 months ago and he is still around. If something does not work, you may contact him on github, like the other guy did in the link above.
Otherwise the info from App monetization with ads and IAP in Godot for IOS and Android - Godot Engine - Q&A
probably has all the information.

Thank you very much for this answear.

Do you think Godot can be rebuilt from sources if I use it through Steam?

Xardanves | 2016-03-24 18:49

Definitely not. Look here for a tutorial.

Silas Gyger | 2016-12-08 23:10