Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | shinolikesbugs | |
Old Version | Published before Godot 3 was released. |
Hey, I am working with in the hundreds of units (right now i made them kinematicbody2D) and i want them to move based on their movement speed which is defined based on what type they are. currently i have each unit with its own timer which goes off every 0.05 seconds to update their position. Is there a better way to handle this i will be adding to these units eventually basic AI to “attack” another unit if they are in a certain distance from them. Should i use kinematic body? think movement similar to a tower defense game.
thanks