Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | GunPoint | |
Old Version | Published before Godot 3 was released. |
I just found a bug. I wrote a simple platform movement. Everything works. Almost everything. The problem is, when i change the ‘max_speed’ variable, for example, Godot doesn’t read the new, changed variable, it reads the old one and the game remains the same… unchanged. Why this happens, and how i can fix this issue? Do you had the same problem? Hope there’s a fix.
(BTW Sorry for my bad english, im not a native speaker)
Restarting Godot doesn’t work, same problem happens. Only re-writing the entire code can fix this, but i can’t re-write the entire code when i want to change something
GunPoint | 2017-08-13 14:34
Please put your code to get help
807 | 2017-08-13 14:59
Did you export your max_speed variable? If so, the Inspector setting will override whatever change you make in the GDScript.
kidscancode | 2017-08-13 15:56