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In my sample project crates in https://github.com/imekon/godot-demo-projects I have a bunch of crates that are RigidBody2D so I can shoot balls at them. However, if I do nothing, the crates start to creep until they fall off!


Is there a setting I've messed?

asked Aug 13, 2017 in Engine by imekon (229 points)

1 Answer

0 votes
Best answer

I had the crate bounce set to 0.2, tried 0 and they don't drift anymore.

answered Aug 13, 2017 by imekon (229 points)
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