Why is my RigidBody2D drifting?

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:bust_in_silhouette: Asked By imekon
:warning: Old Version Published before Godot 3 was released.

In my sample project crates in GitHub - imekon/godot-unofficial-demo-projects: Sample unofficial GODOT projects I have a bunch of crates that are RigidBody2D so I can shoot balls at them. However, if I do nothing, the crates start to creep until they fall off!

http://i.imgur.com/Vwi586S.gifv

Is there a setting I’ve messed?

:bust_in_silhouette: Reply From: imekon

I had the crate bounce set to 0.2, tried 0 and they don’t drift anymore.