Is it possible to access the specific faces that are colliding with a RigidBody.

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By trokal
:warning: Old Version Published before Godot 3 was released.

My goal here is to access the normal of a face of a mesh FROM a RigidBody that is colliding with that mesh/face.

So far I’ve been trying to use the RigidBody’s ContactMonitor, which does have get_contact_local_normal ( int contact_idx ), although It’s returning the normal of the GridMap itself (all the meshes/physicsbodies I’m trying to access are part of a GridMap). At least that’s what I assume, because get_contact_collider_object ( int contact_idx ), returns the GridMap rather than the specific PhysicsBody within the GridMap, and after all, what I’m going for here is specificity.