Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | arucardlestad | |
Old Version | Published before Godot 3 was released. |
Hi
I’m trying to compile godot in Windows following the instruction of Compiling for Windows — Godot Engine (latest) documentation in English
However I’m getting the following error
C:\godot>scons platform=windows scons: Reading SConscript files …
MSVC not detected, attempting MinGW.
- gcc detected. ('translations: ', [‘C:\godot\editor/translations\ar.po’,
‘C:\godot\editor/translations\bg.po’, ‘C:\godot\editor/translations\bn.po’, ‘C:\godot\editor/translations\ca.po’, ‘C:\godot\editor/translations\cs.po’, ‘C:\godot\editor/translations\da.po’, ‘C:\godot\editor/translations\de.po’, ‘C:\godot\editor/translations\de_CH.po’, ‘C:\godot\editor/translations\el.po’, ‘C:\godot\editor/translations\es.po’, ‘C:\godot\editor/translations\es_AR.po’, ‘C:\godot\editor/translations\fa.po’, ‘C:\godot\editor/translations\fi.po’, ‘C:\godot\editor/translations\fr.po’, ‘C:\godot\editor/translations\hu.po’, ‘C:\godot\editor/translations\id.po’, ‘C:\godot\editor/translations\it.po’, ‘C:\godot\editor/translations\ja.po’, ‘C:\godot\editor/translations\ko.po’, ‘C:\godot\editor/translations\nb.po’, ‘C:\godot\editor/translations\nl.po’, ‘C:\godot\editor/translations\pl.po’, ‘C:\godot\editor/translations\pr.po’, ‘C:\godot\editor/translations\pt_BR.po’, ‘C:\godot\editor/translations\pt_PT.po’, ‘C:\godot\editor/translations\ru.po’, ‘C:\godot\editor/translations\sk.po’, ‘C:\godot\editor/translations\sl.po’, ‘C:\godot\editor/translations\th.po’, ‘C:\godot\editor/translations\tr.po’, ‘C:\godot\editor/translations\ur_PK.po’,
‘C:\godot\editor/translations\zh_CN.po’, ‘C:\godot\editor/translations\zh_HK.po’,
‘C:\godot\editor/translations\zh_TW.po’]) ('fonts: ',
[‘C:\godot\editor/…/thirdparty/fonts\DroidSans.ttf’,
‘C:\godot\editor/…/thirdparty/fonts\DroidSansArabic.ttf’,
‘C:\godot\editor/…/thirdparty/fonts\DroidSansFallback.ttf’,
‘C:\godot\editor/…/thirdparty/fonts\DroidSansHebrew.ttf’,
‘C:\godot\editor/…/thirdparty/fonts\DroidSansJapanese.ttf’,
‘C:\godot\editor/…/thirdparty/fonts\DroidSansThai.ttf’,
[‘C:\godot\editor/…/thirdparty/fonts\source_code_pro.otf’]])
scons: done reading SConscript files. scons: Building targets …
[Initial build] Compiling ==> platform\windows\os_windows.cpp
===== In file included from platform\windows\os_windows.cpp:41:0: platform\windows\joypad.h:35:20: fatal error: dinput.h: No such file
or directory compilation terminated.===== scons: *** [platform\windows\os_windows.windows.tools.64.o] Error 1 scons: building terminated because of errors.
I think the problem with
fatal error: dinput.h: No such file or directory
is a problem with the visual studio installation. I understand that I need to use visual studio 2015 (not 2017) I download visual studio 2015 from http://landinghub.visualstudio.com/visual-cpp-build-tools, but some of the files are missing from that visual studio option.
Or the problem could be that SCons is not able to locate environment variables of Visual C++.
Does anybody knows how to solve this problem?
Thanks
The objective of all this is to use godot from the Qt program