Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | gammaker | |
Old Version | Published before Godot 3 was released. |
I’m trying to implement oil barrels in my 3D game using Godot 2.1.3. I want to make them movable by player, so, I think, they must be rigid bodies. But to my surprise there is no cylinder CollisionShape in Godot.
So I tried to use ConcavePolygonShape that was generated by scene import. Collisions worked fine when it was StaticBody, but when my barrel became RigidBody, it began to pass through walls and other level meshes. Does Godot ignore trimesh-trimesh collisions or I am doing something wrong?
Is there a workaround that solves my problem?