Speaking as someone frustrated with the difficulty and complexity of Unity and who came here looking for a simpler, yet powerful alternative ...
If you go on YouTube and look at games made with Godot, it seems like a powerful game engine, but the demos you can download within the engine are absolutely pitiful. Not only do they look bad, but more importantly, they play bad, too. In the platformer demos, the MC can't even handle slopes properly or worse - he can't even ride a moving platform successfully! wtf ... It just makes Godot look like complete amateur garbage and it isn't! You want to make this engine more popular? You have to show people how good it is and help people get started with demos that actually look and play like the beginnings of professional games! Right now, you open up the engine, download the demo games and go, "UGH, what total amateur garbage. I'm not wasting my time on this crap. Next!" Such a shame.
Godot has the markings of something created by extremely talented people who have no idea how to market/present something to the general public (or don't care about trying and think it's unimportant). It's an amazing product - now, show people that! You've done the hard part, now do the easy part! Make terrific game demos that SHOW people what Godot is capable of and what they can look forward to doing with it! The last thing you want to do is turn people off after they've downloaded the engine. If you think you've got them just because they downloaded and opened the engine you are seriously mistaken. That just means you have them on the line. They are interested, which is great, but they are not landed yet. Terrific demos will help land them. Lousy demos will lose them most of the time.
After watching YouTube videos, I was excited to use Godot. I downloaded it and after trying the 2D platformer demos now I'm thinking, "Wait - was I duped?"
You have to finish the job landing the newbie.