default window' size of project

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:bust_in_silhouette: Asked By mgale
:warning: Old Version Published before Godot 3 was released.

Hi everyone,

I would like to know what are the optimal settings I have to use to develop an Android app in portrait mode.

My current method is set the window size as 1080x1920 and let the os handle it but I am facing minor problems like:

  • I have to scale bigger textes and it will appear blurry,
  • It’s messy to move in editor in such a big scene.
  • etc.

Is it fine to develop in smaller scenes with the same ratio like 360x640 ?
And what’s the suggested size of the pictures I use for best rendering?

:bust_in_silhouette: Reply From: VitaZheltyakov

I am use textures 2048x2048 - fine work on Android