Hi guys !
After some time of research, I don't find how to do what I want to do.
My main player (2D) has a sword in her hand and I want to detect the collision of the sword with ennemies of course (which are of RigidBody2D type).
However, concerning the physic engine, I don't want the sword to interact with anything, even not with the ennemies. So for me making it a rigidbody2d or staticbody is out of question. My first attempt was to make it as an Area2D, but in that case, the collision are not catched by the ennemies (collision triggering ennemies damage).
Is that clear ? Do you have any idea ?