I am trying to get SSL/https connection working in my game.
I've got a Let'sEncrypt certificate which I use on sub-domain https://rud.upcode.pl and its working properly.
In my Godot's project settings, I've added my certificate.crt under
Project Settings->SSL->certificates tab.
I've also added .crt files to export, in export->resources.
Anyway, when I try to make requests to my hosts (rud.upcode.pl) I get in the console things like:
HTTPClient entered status 3
CONNECTION RESULT: -1
HTTPClient entered status 5
HTTPClient entered status 8
I am using a client wrapper from this gist:
Any idea what should I change to make SSL working?