Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Themaker482 | |
Old Version | Published before Godot 3 was released. |
Hi, today I noticed something in the engine, when you put a tile background with collisions the rigid body pass through it, i noticed that if i put first the rigid body, it passes behind the tilemap. Why is this happening? The xml of the tileset background calls properly the collision polygon.
Enable Visible Collision Shapes in the debug options (right of the RUN button) to make sure
batmanasb | 2016-03-19 23:07
Just to note, I changed the title and corrected a few mistakes in the text, feel free to revert.
Bojidar Marinov | 2016-03-20 14:00