Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ingo | |
Old Version | Published before Godot 3 was released. |
I have started from a Script from the examples, from mousepick.scn .
Below is what I have tried after serching, but both doesn’t work.
Any ideas?
extends RigidBody
# Member variables
var gray_mat = FixedMaterial.new()
var selected = false
func _input_event(camera, event, pos, normal, shape):
# Doesn't work
#gray_mat.set_parameter(Material.PARAM_DIFFUSE, Color(0.0,1.0,0.0))
if (event.type==InputEvent.MOUSE_BUTTON and event.pressed):
if (not selected):
get_node("mesh").set_material_override(gray_mat)
else:
get_node("mesh").set_material_override(null)
selected = not selected
func _mouse_enter():
get_node("mesh").set_scale(Vector3(1.1, 1.1, 1.1))
# Doesn't work
get_node("mesh").surface_get_material(0).set_parameter(Material.PARAM_DIFFUSE, Color(0,1,0))
func _mouse_exit():
get_node("mesh").set_scale(Vector3(1, 1, 1))
Thank you.