I'm using Raycast2d, and the "is_colliding()" method isn't working with my tiles.
( I followed this tutorial to make my tileset : http://docs.godotengine.org/en/stable/learning/features/2d/using_tilemaps.html )
It constatly returns me false.
However, the method does work fine when I make a replica of a tile directly in the scene, which led me to think that both the raycast and the tiles themselves are ok.
(a tile in this case being a sprite containing a staticBody2D, containing a rectangular collision shape)
Also, the collisions between my kinematic2D character and the tiles are working too.
Am I missing something or should I report this as a bug ?
Thank you in avance.
PS : I am using Godotv2.1.1-stablewin64