Collision shape for imported dae scene

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:bust_in_silhouette: Asked By RpgGOD
:warning: Old Version Published before Godot 3 was released.

Hi,
I am a bit stuck on creating collision shape for an imported dae scene.
Can someone kindly explain a little how to assign collision shape on imported scene?

Thank you

:bust_in_silhouette: Reply From: Calinou

In your 3D modelling program, name your object so that it ends with -col. If you want the mesh to generate a collision mesh, but not to be rendered, use -colonly as a suffix.

Thank you very much

RpgGOD | 2016-03-19 14:51

Could someone explain this to me? So I export a .dae scene with an object and name it e.g. cubecol. And then I import this scene in my project?

Pidele | 2017-11-10 12:08

Does it matter if the suffix is in the name like river-colonly.dae?

Zai1208 | 2020-09-06 17:13