+3 votes

I am a bit stuck on creating collision shape for an imported dae scene.
Can someone kindly explain a little how to assign collision shape on imported scene?

Thank you

in Engine by (45 points)

1 Answer

+6 votes
Best answer

In your 3D modelling program, name your object so that it ends with -col. If you want the mesh to generate a collision mesh, but not to be rendered, use -colonly as a suffix.

by (12,255 points)
selected by

Thank you very much

Could someone explain this to me? So I export a .dae scene with an object and name it e.g. cubecol. And then I import this scene in my project?

Does it matter if the suffix is in the name like river-colonly.dae?

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