Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | PerduGames | |
Old Version | Published before Godot 3 was released. |
I am creating a module using Enet, pretty simple, P2P connections, I want a multiplayer game, and I have the NAT problem, is there any API that deals with this? As in the multiplayer of googleplayservice, I believe this is what it does, because it actually only connects all users, ie pee-to-peer, would I have to use it? Or another server that already does this and returns the information I need to start UDP connection with Enet? I once saw tetris app with a multiplayer using gtalk to do that job but did not have the code so I could understand how it was done.