Is the option to use non-six single images-sided skybox in Godot?

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:bust_in_silhouette: Asked By Bishop
:warning: Old Version Published before Godot 3 was released.

I know, I can create a skybox in the Blender and export, but it would be nice to have it directly in Godot.

:bust_in_silhouette: Reply From: del

You can make a skybox directly in godot.
Make a new environment in your camera inspector and set cubemap for background mode. Than make a new cubemap and load images.

Note that the question is not “How to make a cubemap in godot”, but is “How to use cubemap exported from blender directly in godot”, since godot wants 6 images for the cube, while blender would arrange them in a 3x2 square.

Bojidar Marinov | 2016-03-23 09:13

Ah, sorry! I should read better. :slight_smile:

del | 2016-03-23 20:01

As of v. 3.5.1 (Nov. 2022), cubemap is no longer an option for background mode, alas.

Speak2Animals | 2022-11-20 23:23

:bust_in_silhouette: Reply From: Garrom

I don’t think so. But you can use image editor to separate 3x2 skybox textures from blender.

:bust_in_silhouette: Reply From: Speak2Animals

It is now. In fact, as of the current version (as of this writing, v. 3.5.1), you can’t use a cubemap or a six-sided image since this is no longer a Background option in WorldEnvironment: it must be an equirectangular panorama image, so you have to use a converter. Experimentation has shown me that a panorama image sized 1280 x 720 works well for 3D environments. Each of your six source faces should be 1024 x 1024 (if you’re starting from a cubemap).