+1 vote

I know, I can create a skybox in the Blender and export, but it would be nice to have it directly in Godot.

in Engine by (450 points)
edited by

2 Answers

0 votes

You can make a skybox directly in godot.
Make a new environment in your camera inspector and set cubemap for background mode. Than make a new cubemap and load images.

by (47 points)

Note that the question is not "How to make a cubemap in godot", but is "How to use cubemap exported from blender directly in godot", since godot wants 6 images for the cube, while blender would arrange them in a 3x2 square.

Ah, sorry! I should read better. :)

0 votes

I don't think so. But you can use image editor to separate 3x2 skybox textures from blender.

by (14 points)
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