0 votes

I'm currently working on a VJing app, which connects a controller to a Particles2D node ( buttons changes Sprites/Amount/Lifetime/etc...) .

Because playing alone ain't that fun, there's in fact as much Particles2D as players. The problem is that the Particles2D of the first player recovers the Particles2D of the second player (and so on).

Is there a way to mix layers so the screen displays :

Player1 last emitted sprite
Which recovers Player2 last emitted sprite

Which recovers Player1 last emitted sprite - 1
Which recovers Player2 last emitted sprite - 1

Which recovers Player1 last emitted sprite - 2
[...]

Thank you very much.

in Engine by (15 points)
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