Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Just1RandomGuy | |
Old Version | Published before Godot 3 was released. |
Can I dynamically create player/randomly/procedural defined RigidBodies (2d and 3d), Collisions, Sprites, and Shapes with in-game editable attributes at the location of a mouse click?
I am working on a simulator game project similar to SimLife, SimEarth, SimAnt and a little Spore as well and I like godot, I’m just not sure if godot is best suited for that.