How can we know if that atlas is used when running the game?
Because in the editor, if I open the Debugger and check the texture size based on resources, it shows around 7MB, and it shows individual images in the project.
If I run the game and open the performance, it shows the texture memory around the same 7MB.
The draw calls for 2d shows 0 everytime.
I think we need a runtime stats like those in Unity including a frame debugger.