One Way Collisions not working in a tilemap

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:bust_in_silhouette: Asked By txigreman
:warning: Old Version Published before Godot 3 was released.

Hi all!

I’ve created a tileset like this:

I’ve created a scene with a tilemap using the exported tileset. I’ve place some tiles on the scene, but the “One Way Collisior” does not seem to be working, the whole block is solid; but It does work if I create the staticbodies directly in the scene.

Am i doing something wrong? Is this the desired/expected behaviour?

Thanks in advance!

:bust_in_silhouette: Reply From: eons

One way collisions do not work on tilemaps up to Godot 2.1.3, you can see that Kinematic Character and Platformer demos use separate nodes for these kind of elements.

The one side option will be added on 2.1.4 (it seems to work fine).

Hi,

I’ve tested it on 2.1.4 beta and i’ts effectively working.

Thanks a lot!

txigreman | 2017-07-17 16:29