Dynamic loading

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:bust_in_silhouette: Asked By Kovalski
:warning: Old Version Published before Godot 3 was released.

I want to make dynamic load of my map. The problem is that the project is loading new nodes very slowly. Visible grid is now 8x8 but I’m going to increase it. There are no materials set for my nodes, but they will consume even more resources. It it possible to speed up this?

First of all you have to tell how exactly you load your scenes and their according resources (please show your code here). Otherwise no one can help you.

timoschwarzer | 2017-07-12 23:49

Dynamic loading example

Kovalski | 2017-07-13 09:36

I can’t find anything in your code where you load resources dynamically. Do you want to generate them dynamically? (= Procedural levels)

timoschwarzer | 2017-07-13 10:36

Maybe you are right. Is it possible to speed up it?

Kovalski | 2017-07-13 11:16