Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | jaggygames | |
Old Version | Published before Godot 3 was released. |
Hello!
I’m making some progress on my game and I just wanted to get some opinions on how I should structure things as it gets bigger.
So far, I have this.
Reading up on trees and such, I’ve got something like this structure in mind. But I’m not sure if that’s correct for what I want to do (a turn based tactics game)
If I were to implement this, what should TileManager and UnitManager be? Classes, Nodes or something else?
Any thoughts would be appreciated!