Deformed pixels

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:bust_in_silhouette: Asked By ErkiElbrecht
:warning: Old Version Published before Godot 3 was released.

Hi,

I am making a pixel art game and when i zoom in on the ground i see that pixels are deformed.
enter image description here

(These are three pixels, one darker and other ones lighter brown)

i have turned off all image filtering and mipmaps in project settings.

:bust_in_silhouette: Reply From: kubaxius

If you add your sprite before you turned off filtering in your settings, your image still have it enabled. In the Inspector go to the settings of your sprite, then edit image asigned to it. Now you must just turn off flag “Filter”.
enter image description here