Problem when try to load the same font two times.

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:bust_in_silhouette: Asked By kubaxius
:warning: Old Version Published before Godot 3 was released.

When i try to add the same font second time, for example to second label my game won’t load. Only Godot logo shows up and then screen turns white, no errors. Everything looks fine when i use default font, or use my font only once.

I have seen and suffered this with dynamic fonts but can’t reproduce in a small project, and is not that the game does not run (check the remote inspector) but for some reason everything turns white.
Adding something that updates constantly (like a particle emitter) “hides” the bug.
And turning off the dynamic part of the font “solves” it too.

if you can reproduce it on a simple small project, please report it on GitHub (I think there was an issue opened about this but I can’t find it).

eons | 2017-07-09 23:21

I already fixed this through reimporting font, but thanks for more info about this bug. If it happens again I will report it for sure.

kubaxius | 2017-07-10 13:23

Ok, I thought i fixed it but it’s still happening. I just report it on GitHub as you wrote and turn off dynamic part of the font.

kubaxius | 2017-07-10 13:34

I can’t find this issue too, so I opened a new one.

kubaxius | 2017-07-10 20:10

:bust_in_silhouette: Reply From: kubaxius

I turned off dynamic part of the font and for now everyfing works.