Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | The_Duskitty | |
Old Version | Published before Godot 3 was released. |
How would i set it so a single object glows like in the demo cause i cant figure it out
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | The_Duskitty | |
Old Version | Published before Godot 3 was released. |
How would i set it so a single object glows like in the demo cause i cant figure it out
Reply From: | Bojidar Marinov |
The idea is the following:
WorldEnvironment
node so that you can change glow and similar parameters.Environment
resource, and set the “Background/Mode” property to canvas, and its HDR and SRGB to enabled. Also, you can enable glow as well, since it makes a nice effect.It doesnt work for me for some reason , and i dont know why
The_Duskitty | 2016-03-18 17:59
Are you sure you done step 3 correctly? If the other steps don’t work, step 3 would leave you with a white sprite, while otherwise it would be a blurred white sprite :)
Bojidar Marinov | 2016-03-18 19:43
That’s odd Cause nothing changed for me
The_Duskitty | 2016-03-19 00:06
That’s very weird, maybe my procedure isn’t correct? I’m going to test it, and will update later.
Bojidar Marinov | 2016-03-19 08:42
My bad, I would edit the missing information in immediately
Bojidar Marinov | 2016-03-19 09:39
I tried too, but my sprite only gets brighter: http://zylannprods.fr/dl/godot/Glow.zip
Zylann | 2016-03-22 19:10
Thanks for the tutorial. Is HDR a shader? How much does using HDR affect performance if it is used on mobile GPU?
lukas | 2016-03-25 12:20