How to create a NavMesh resource from an imported mesh?

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:bust_in_silhouette: Asked By cgardner
:warning: Old Version Published before Godot 3 was released.

Hello!

The built-in Navmesh creation tool doesn’t quite work for me, so I would like to create my own navmeshes in Blender based on the original terrain, and import it. However, importing just brings it in as a .msh file, and the NavigationMeshInstance node asks for a .tres NavigationMesh resource.

Can someone point me toward how to create a NavigationMesh resource from an imported mesh? I can’t find anything in the documentation or here on the Q&A.

Thank you so much for your help!

:bust_in_silhouette: Reply From: volzhs

you should make node name ends with “-navmesh” in blender.
then godot import it as navigation mesh automatically.
there are several name rules.
you can check it on import scene popup window.