+1 vote


The built-in Navmesh creation tool doesn't quite work for me, so I would like to create my own navmeshes in Blender based on the original terrain, and import it. However, importing just brings it in as a .msh file, and the NavigationMeshInstance node asks for a .tres NavigationMesh resource.

Can someone point me toward how to create a NavigationMesh resource from an imported mesh? I can't find anything in the documentation or here on the Q&A.

Thank you so much for your help!

in Engine by (36 points)

1 Answer

+1 vote
Best answer

you should make node name ends with "-navmesh" in blender.
then godot import it as navigation mesh automatically.
there are several name rules.
you can check it on import scene popup window.

by (9,784 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.