+1 vote

Hello!

The built-in Navmesh creation tool doesn't quite work for me, so I would like to create my own navmeshes in Blender based on the original terrain, and import it. However, importing just brings it in as a .msh file, and the NavigationMeshInstance node asks for a .tres NavigationMesh resource.

Can someone point me toward how to create a NavigationMesh resource from an imported mesh? I can't find anything in the documentation or here on the Q&A.

Thank you so much for your help!

in Engine by (36 points)

1 Answer

+1 vote
Best answer

you should make node name ends with "-navmesh" in blender.
then godot import it as navigation mesh automatically.
there are several name rules.
you can check it on import scene popup window.

by (9,784 points)
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