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In the Godot 3.0 pre-alpha, it appears that RegEx::search returns a RegExMatch object that can supply you with a list of all of the captured elements of the matched text. However, I do not see any way in which to examine the next match available in the searched text. Can someone explain how this might be done? RegExMatch is a new class (not in the API Reference online) and I don't see any methods in the in-engine API reference that reveals a solution.

in Engine by (106 points)

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