Modified DAE file refreshes and wipes out scene

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:bust_in_silhouette: Asked By adamredwoods
:warning: Old Version Published before Godot 3 was released.

When I update my DAE scene in another program, the Godot UI wipes out the scripts, lights, cameras, and everything else I’ve added. Is there a way to keep the camera, lights and scripts? Saving has no effect. Using OSX, Godot 2.1.3.

And when I try to load a DAE mesh, the program locks up and I have to force quit. It loads the scene DAE just fine.

Are these OSX bugs? Is there a better workflow?

:bust_in_silhouette: Reply From: Bishop

It’s not a bug it is a good thing…because something you change in Blender on the model and you(again) export it in Godot you immediately see this change = tweak model
in Blender > one click to export > see the change in Godot…but normal procedure is not add meantime lights…the camera, etc. as long as the scene in Blender isn’t 100%
finished-satisfactioned…that means the last export from Blender and then add lights,scripts,etc.
…or you can save scene( in Godot ) under another name.

:bust_in_silhouette: Reply From: Zylann

An alternative workflow is to either inherit the scene or to embed the scene in another scene, so you are sure you won’t loose your changes. However I’m not experienced in scene import, not sure if that’s a bug or not. The doc seem to say it should work as you think: http://docs.godotengine.org/en/latest/learning/features/3d/importing_3d_scenes.html#strategy