will KinematicBody2D.move simply pass through a small obstacle if it move fast enough

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By alexzheng
:warning: Old Version Published before Godot 3 was released.

no continuous collision detect for move?

is it a bug or is intended to not designed for fast moving bodies like bullet?

alexzheng | 2017-06-24 02:05

However, that’s not always true, in some situations, it just won’t pass through, it’s really confusing.

alexzheng | 2017-06-24 02:36

:bust_in_silhouette: Reply From: eons

“Move” is not designed for continuous collision detection in mind, so it may have strange results at high speeds (never tested myself, could be interesting to see when starts to fail), is just for simple character movement.

For complex designs that normally may break any generic engine, could be better to create a custom collision detection system, maybe using Shape/2D or the physics server directly.