[Android Export Compile] "limits" file not found. (Godot 3.0 compile)

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:bust_in_silhouette: Asked By Corruptinator
:warning: Old Version Published before Godot 3 was released.

Hello! Does anybody with the knowledge of compiling know what this error means by any chance?

thirdparty\etc2comp\EtcBlock4x4Encoding_ETC1.cpp:36:10: fatal error: ‘limits’ file not found
include [limits]
^~~~~~~~
1 error generated.

I’m trying to compile an export for the 3.0 engine so then I can test game software on OUYA. I was following instructions on how to compile using scons and other prerequisites:

Compiling for Android

:bust_in_silhouette: Reply From: eons

Check on http://fixnum.org/godot/ for a build that does not have issues with android and get the sources up to that point, it looks like current master is failing on many platforms.

And, I don’t know if has or will have any changes but just in case try to look at this docs instead (for latest) Compiling for Android — Godot Engine (latest) documentation in English