Tilemap collision problem with kinematic body

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:bust_in_silhouette: Asked By hhflash
:warning: Old Version Published before Godot 3 was released.

Hi guys.
I am new Godot user. I learnt making a tilemap in Godot just. I have a problem about tilemap and kinematic body2d collision.

My kinematic body has a gravity. When the game starts it falls but not completely. It stops over the tilemap square.
This is picture of my problem:

(My English is so bad. Sorry guys)

I see it stopped above a height equal to half of tile size. I bet your character would fall inside the tile half-way if you reversed gravity and put a tile over his head.

You could check if you are in this situation, and fix it if that’s the case (see comments): Making a tilemap's tile react with a custom action - Archive - Godot Forum

Are your tiles centered in the tileset scene? Are their scale set to (1,1)?

Zylann | 2017-06-22 12:45

Also, the shape of your body is big enough? is box?
The shape of your tiles fill all the area? (is recommended to make them with snapping enabled).

The collision margin may affect it too but I’m not sure what is the desired effect here.

eons | 2017-06-22 19:50

Can you take another screenshot but using the option to make collision shapes visible?

rredesigns | 2017-06-24 19:48