+4 votes

I may be missing something. At the moment I have a PS4 controller plugged in and all is fine, except the call to Input.start_joy_vibration(0, 1.0, 0.0, 1.0) is not doing anything.

It seems also that the accelerometer is not readable either.

I have to use something like DS4 to get vibration.

asked Jun 22, 2017 in Engine by avencherus (4,831 points)
edited Nov 1, 2017 by avencherus

What OS are you running?
Also, the accelereometer is not supported at all.

The OS is Windows 10.

Same issue with PS4 controller on Mac OS Sierra 10.12 using Godot 3.

Have you tried an XBox controller? It seems like on Windows at least I can only get vibration with an XBox controller, or software that makes the PS4 controller act as though it is one.

Same problem, Sony DualShock 4 (v2) and windows 10 (1909).

Seems like theres more discussion here: https://github.com/godotengine/godot/issues/14634

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