Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | quijipixel | |
Old Version | Published before Godot 3 was released. |
I’m making a 2D platform where the player rotates in different situations in which the camera follows. The ParallaxBackground
sort of “resets” to the new rotation and makes a weird movement of the background. Anyone has any clue? I tried experimenting with the rotation parameters of the ParallaxBackground
up to no avail…
As far as I tried, parallax backgrounds don’t seem to support rotation (or even zoom sometimes), so I ended up coding my own using _draw
.
Zylann | 2017-06-20 12:52
I ended doing the same thing.
quijipixel | 2017-06-20 13:17