+2 votes

I'm making a 2D platform where the player rotates in different situations in which the camera follows. The ParallaxBackground sort of "resets" to the new rotation and makes a weird movement of the background. Anyone has any clue? I tried experimenting with the rotation parameters of the ParallaxBackground up to no avail...

in Engine by (697 points)

As far as I tried, parallax backgrounds don't seem to support rotation (or even zoom sometimes), so I ended up coding my own using _draw.

I ended doing the same thing.

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