Hi, I trying spawn...load player node by main script(autoload) with Globals
.....location for the player works for me but player do'nt load to the level.
Thanks for help
main script (autoload) :
extends Node
var player_location = Vector3(0, -14, -82)
var player_spawn = load("res://scenes/player.scn")
func _ready():
set_process(true)
set_process_input(true)
player_spawn = player_spawn.instance()
Globals.set("player_location", player_location)
Globals.set("player_spawn", player_spawn)
and level(Node) script to load-spawn player :
extends Node
var player_spawn
func _ready():
set_process(true)
Globals.get("player_spawn")
print(Globals.player_spawn)
get_tree().get_root().add_child(player_spawn)
this is from output :
**Debug Process Started**
[RigidBody:701]
**Debug Process Stopped**