How to get Input Action value

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:bust_in_silhouette: Asked By Krzycho
:warning: Old Version Published before Godot 3 was released.

How to get input action value? Is that possible? Let’s say I would like to define action “steering” for racing game, so I set joy axises: “-” for left, “+” for right. But I need to get action value to get how much is player pressing the joystick. The only thing I see is to check if the action is pressed.
Thanks

:bust_in_silhouette: Reply From: rredesigns

To this day I didn’t know there was such a thing as a pression sensitive joystick. If it was a racing wheel or a pedal, then maybe, but that doesn’t happen with joysticks as far as I know.

:bust_in_silhouette: Reply From: guppy42

I belive this is what your looking for;

http://docs.godotengine.org/en/stable/classes/class_inputeventjoystickmotion.html

That will give you the axis value - ie. how much the player is pressing the joystick in a given direction.

For analogue buttons use;

http://docs.godotengine.org/en/stable/classes/class_inputeventjoystickbutton.html#class-inputeventjoystickbutton