0 votes
if(btn_l):
    set_linear_velocity(Vector2(-100,get_linear_velocity().y))
elif(btn_r):
    set_linear_velocity(Vector2(100,get_linear_velocity().y))
elif(btn_u):
    set_linear_velocity(Vector2(get_linear_velocity().x, 50)
else:
    set_linear_velocity(Vector2(0,get_linear_velocity().y))

Error parsing expression, misplaced ":"
(at else part)

if i remove second elif then it works fine. when i add second elif then it shows error. does godot support nested if else or not?

in Engine by (12 points)
edited by

1 Answer

+1 vote
elif(btn_u):
    set_linear_velocity(
                        Vector2(
                                get_linear_velocity().x, 50
                               )

You are missing a )

by (7,874 points)
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