Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | quijipixel | |
Old Version | Published before Godot 3 was released. |
I’m starting a project in Godot (which i’m loving) where I need to use big objects (there are no “ground tiles”) as static bodies. What’s best? To fragment the textures for the objects as tiny 32x32 pieces and use a tile map or generate big sprites with the whole image in the texture as static bodies and add a CollisionPolygon?