Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | mob_ai | |
Old Version | Published before Godot 3 was released. |
func _input(event):
if event.type == InputEvent.MOUSE_BUTTON && event.pressed:
print("pressed")
I know i can use is_action_released("action_name")
but i want to know is there any another way to do the same?
THANKS GUYS