+1 vote

How to specify the direction of a colliding RigidBody2D object with for example a StaticBody2D.

Let's imagine the following 2D environment:

Or respectively:
| = wallleft
|| = wall
- = wall_bottom

Now we have object * entering the room from the top.
Whenever it collides with | or ||, it should continue it's path down. In other words, the bounce should continue at a N degree angle aimed to the bottom.

In my standard environment, this works fine for one wall but not for the other.

I'm a bit confused as to how to specify the desired direction of a RigidBody2D colliding or how to specify a bounce direction for the walls.

in Engine by (56 points)

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