Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Giantpotato | |
Old Version | Published before Godot 3 was released. |
I have a ball instance that is a RigidBody2D and I want it to ‘activate’ a button. This button is a KinematicBody2D. I don’t think that the button should be a KinematicBody2D, but what do I know.
Any help would be greatly appreciated!
Can the button move? What does it do after it’s been activated?
DodoIta | 2017-06-03 10:01