Help with multiplayer connection?

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:bust_in_silhouette: Asked By stubbsy345
:warning: Old Version Published before Godot 3 was released.

Basically its not so much a game in the normal sense with players in a 2d world. What I want is to have player 1 and player 2. Player 1 will receive one bit of text/information and player 2 will receive another bit of text/information. The player will get to choose if they would like to be player one or player two.

I am fairly comfortable with making single player games but the multiplayer system, as I am not from a coding background, leaves me a little bit confused. If someone could help explain to me how I can set one person to receive some information and the other person to receive different depending on what player they choose, I would appreciate it. I don’t necessarily need this to happen via the internet, i.e. it could be over a local connection, but I have no idea how to do this.

Also, if compiling this for iOS will the multiplayr function still work?

Thanks
Matt

is it an online game with servers or 2 players on the same device such as one person is player 1 and the other is player 2?

GameDeveloper1212 | 2017-06-02 14:53

No it would be an online game using servers but the players would all be in the same room - so I was also wondering if there was a way of doing a local link over, say, being on the same WIFI. Is there any good tutorial on the multiplayer system, or could you give me some advice as I’m a little lost with it. Also, once built how can you test the multiplayer function from your laptop?

Thanks

stubbsy345 | 2017-06-02 15:24

I just searched it and I found something here. I don’t know if it will be useful for your game but here is the link: Godot's new high level networking preview is up!

Its a Godot Engine article

GameDeveloper1212 | 2017-06-07 19:16