0 votes

Basically its not so much a game in the normal sense with players in a 2d world. What I want is to have player 1 and player 2. Player 1 will receive one bit of text/information and player 2 will receive another bit of text/information. The player will get to choose if they would like to be player one or player two.

I am fairly comfortable with making single player games but the multiplayer system, as I am not from a coding background, leaves me a little bit confused. If someone could help explain to me how I can set one person to receive some information and the other person to receive different depending on what player they choose, I would appreciate it. I don't necessarily need this to happen via the internet, i.e. it could be over a local connection, but I have no idea how to do this.

Also, if compiling this for iOS will the multiplayr function still work?


in Engine by (290 points)

is it an online game with servers or 2 players on the same device such as one person is player 1 and the other is player 2?

No it would be an online game using servers but the players would all be in the same room - so I was also wondering if there was a way of doing a local link over, say, being on the same WIFI. Is there any good tutorial on the multiplayer system, or could you give me some advice as I'm a little lost with it. Also, once built how can you test the multiplayer function from your laptop?


I just searched it and I found something here. I don't know if it will be useful for your game but here is the link: https://godotengine.org/article/godots-new-high-level-networking-preview

Its a Godot Engine article

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