Isometric tilemap

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Sebastián Benítez
:warning: Old Version Published before Godot 3 was released.

What’s the isometric grid angles in the editor? Is there a way to change that grid? I imported 2 perfect isometric tilesets (one from Kenny, other I don’t know) and they don’t match the grid.

:bust_in_silhouette: Reply From: YeOldeDM

You change the cell size of your TileMap node just like you would in Grid mode. The width of the cell will be the length from the left corner of the tile to the right. The height will be the length from the back corner to the front.
Just throw your tiles in there, and play with the cell sizes until it all lines up. It seems with iso maps that your cell sizes are often “funny values”

Thank you. It worked.

Sebastián Benítez | 2017-05-30 19:32